Kelvernia: A Dungeon Crawl Classics Campaign
Jerimet is a young kingdom. It had long been a loose amalgamation of petty baronies and princedoms, each with petty rivalries and frequent skirmishes with their neighbors. All that changed a little over twenty years ago, when the old lord of Kasjar (a small coastal province) died, leaving his son Drew to rule.
Drew, though a young man, proved a capable leader. When his southern neighbor encroached upon Kasjar farmlands, Drew took his troops and pushed the southerners back. Not content with this, the young lord continued his advance and defeated the entire province.
Thus began a ten-year campaign of conquest. Drew proved a fearless general and a capable warrior in the field. In the end, the entire peninsula bent the knee to Drew I, the first King of Jerimet (called thus for the old imperial name of the land).
King Drew is now a middle-aged man. A greater warrior than ruler, he is nonetheless conscientious enough to appoint good advisors and the kingdom runs smoothly enough. He married a Doge’s daughter several years ago, and has an heir of his own now. The crown prince Carmac is only a boy, but should be more than old enough to take the crown before the king would die of old age.
In the meantime, much of the crown’s energies are spent keeping the old rivalries between the provincial lords from flaring up. As a result, King Drew wonders if a unifying cause might not be useful. He eyes expanding eastward into Cramond, and tests his neighbor’s resolve occasionally.
In a further attempt at unification, King Drew has made the Church of Dobrus the official state religion, and the patriarch is on the royal council. The king hopes that the presence of the official church in every province will preach fealty and loyalty to his subjects.