Kelvernia: A Dungeon Crawl Classics Campaign
This is not an exhaustive list of every divine entity. The cosmos is riddled with cultists, minor temples, shamans, and folk beliefs centered on all sorts of demigods and spirits. Players are encouraged to think of their own deities for their characters to follow and present them to the GM. The following beings are the most commonly worshipped in Kelvernia:
Symbol: A sundisk or a hammer.
Weapons: Hammer, Mace, Longsword, Spear, and Javelin
Unholy: Demons, Devils, Chaotic extraplanars (including Primes), and undead
Dobrus is the god of the sky. He is commonly considered the king of the gods and the lord of justice. The church of Dobrus has temples in nearly every town or city. The priesthood is organized in rigidly hierarchical (and patriarchal) lines. There are very few priestesses of Dobrus. Most of the “civilized” nobility and city folk consider him their god.
Symbol: A sheaf of wheat or a crescent moon.
Weapons: Sickle (treat as dagger), staff, and sling
Unholy: Perversions of nature, Chaotic extraplanars (including Primes), and undead
Kira is goddess of the moon, the harvest, and the consort of Dobrus. She is often worshiped in rural areas, or alongside Dobrus in a mother/healing aspect (most Dobran temples have a Kiran shrine or nave in them).
Symbol: A flaming sword
Unholy: Undead, automatons, and chaotic extraplanars (including Primes)
Valtor is the god of strength, courage, and battle. Valtor is a god of warriors. He is popular among soldiers, mercenaries, and the like. His church is organized along loose, but military lines.
Symbol: The head of a stag or a wolf
Weapons: Bow (any), spear, sling, and hand axe
Unholy: Perversions of nature, lycanthropes, monsters, and elementals
Karnos is a wilderness/nature god. He is the deity of hunters, woodsman, and trappers. Although he encompasses all nature, he is most often associated with forests. Karnos has no formal temples, but holy sites to the god can be found in many places. Typical examples are remote groves, caves, springs, or standing stones. Often a priest or priestess of the god watches over the site.
YAMU (God of Death and the Afterlife)
SYMBOL: A Raven or an Hourglass
Weapons: Sword (any), or scythe
Unholy: Undead and Necromancers
Yamu, also known as the King of Hell, is said to be the first mortal to have died. It is his role to oversee the realm of the dead and to keep the borders between the lands of the living and those of the deceased strong. His followers despise the undead in all its forms, seeking to destroy necromancers and their foul creations. Haunting spirits trapped between worlds are exorcised and sent to rest.
Symbol: A tentacled face
Weapons: Dagger, mace, staff, and sling
Unholy: Chaotic or Lawful extraplanars (including Primes), angels, demons, and devils.
Before the serpent Time hatched from its egg, the Old Ones were. From their mad dreams the duality that is Law and Chaos was spawned, and thus, the cosmos. Some of these thoughts coalesced into entities that function as avatars for the Old Ones. Greatest of these is Cthulhu, their high priest. Neither good nor evil, his worshippers often seek ancient secrets to unlock a further understanding of their hidden masters’ utterly alien will.
Symbol: A nautilus shell or a shark
Weapons: Trident (treat as spear), club, javelin, and staff
Unholy: Perversions of nature, undead, and elementals
Mara is the goddess of the sea. There are shrines and temples to her in nearly every coastal town or city, including along large rivers. Sailors, pirates, fishermen, and merchants who rely on shipping pay homage to her. Mara is a temperamental and merciless goddess, but not malicious. She may give freely of her bounty or sinks ships with equal likelihood.
Symbol: A coin or a die
Weapons: Dagger, sling, crossbow (any), blackjack, garrote, and blowgun
Unholy: Lawful extraplanars (including Primes) and undead
A trickster god, Jadro is almost more of a folk hero than a deity. There are numerous tales of his exploits, and most good luck charms and superstitions have a basis in his mythology. Thieves, vagabonds, and gamblers –among others– often voice a prayer to Jadro when embarking upon a risky venture. No known temples of Jadro exist, but there are many small shrines along roadsides and in cities.
Symbol: A skull or a serpent
Unholy: Lawful extraplanars (including Primes)
Baal is a demon prince who was worshiped in ancient Sulat. When that kingdom fell centuries ago, the practice was condemned. Baal embodies everything foul and destructive, and he would send his demonic underlings into the mortal world to enforce his will and wreak havoc. The power of this outlawed cult is much diminished now, and many consider it extinct. Yet stories persist of dark rites and sacrifices still carried out in ruined temples and hidden catacombs. Even in lands like Cramond, cabals
have been discovered within cities and towns. Certain “folk” practices in some rural backwaters have their origins in the worship of the evil spirits and demonic minions of Baal.
Although the fierce nomads of Lossara often venerate Valtor, the most common form of worship is a form of animistic/ancestor worship. Similar traditions exist among the savage barbarians of Tolkat. These shamans rarely have any organization. Humanoids and demi-humans have their own jealous gods as well.